Starfield is a large -scale RPG that tortured many countless loading screens. In a conversation with the Videogamer portal, a former artist Bethesda Game Studios Nate Pirkipail (Nate Purkeypile) expressed surprise that there were so many downloads in the final version.

She could do without numerous loading https://yummywinscasino.co.uk/ screens. There were no some of them at all when I worked on the project. Therefore, their overgrown number was a surprise for me.

According to the developer, such a segmentation of the world in Starfield could occur due to the principle of work Creation Engine and its restrictions. I had to arrange the loading screens so as to free resources for improved performance in more “heavy” locations like the city of Neon.

Meanwhile, in New Atlantis, players can use the train system to quickly move around the city. But instead of going into the "train" itself, the system inserts a loading screen. Pirkipail I joked that this was done intentionally so that you would not have to sit in the car throughout the trip.

Pirkipail joined K Bethesda in 2007, and left it in 2021 during the development Starfield. He did not like numerous meetings, the number of employees who are engaged in one project, as well as the use of procedural generation in RPG. As a result, the developer founded the studio Just Purkey Games, The composition of which released the atmospheric action organizer The Axis Unseen .